What is cooking?


So the asset grind was productive. Got a bunch done that is decent quality and usable. Now I am working on the first enemy that gets setup properly. Previously they where cobbled together and barely working. Now they getting actual animations, ragdolling and working AI.

Will take a lot of iteration and refactoring to get it right and easy to work with but it still has a modular nature so any improvement on one enemy will improve all of them.

As of today the first enemy only has the actions and attacks left to get working. Then some polish and we'll see an update with some actual gameplay in it next. 

So stick around ;)






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