What is cooking?
The FPS Project » Devlog
So the asset grind was productive. Got a bunch done that is decent quality and usable. Now I am working on the first enemy that gets setup properly. Previously they where cobbled together and barely working. Now they getting actual animations, ragdolling and working AI.
Will take a lot of iteration and refactoring to get it right and easy to work with but it still has a modular nature so any improvement on one enemy will improve all of them.
As of today the first enemy only has the actions and attacks left to get working. Then some polish and we'll see an update with some actual gameplay in it next.
So stick around ;)
Get The FPS Project
The FPS Project
Building a playground for all things FPS
Status | Prototype |
Author | MuNgLo |
Genre | Action |
Tags | 3D, boomershooter, bunnyjumping, FPS, free, strafejumping |
Languages | English |
More posts
- ModifiersAug 22, 2023
- Big changes are in the worksJul 13, 2023
- 0.6.2 The one with not so much new stuffApr 08, 2023
- v0.6 The Technicality versionMar 01, 2023
- Some quick wordsNov 08, 2022
- Darkness loomingOct 23, 2022
- Slow progress is still progressJun 28, 2022
- What is comingMay 11, 2022
- 0.5.1Alpha A little more ragdolls and impaling never hurt anyoneFeb 26, 2022
- 0.5.0Alpha The one with some gameplayFeb 19, 2022
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